Game Designer | Systems Developer | Artist
30 Years Traditional Artist
Game Developer | 2 Years C++ Engine Architecture
2 Years Blender | 3D Modeling | Rigging & Animating
Building modular 2D/3D game systems, engines, and developer tools in C++.
The Water Engine is a custom 2D game engine built on SFML, focused on modular architecture, performance, and a clean developer workflow.
Version 2.0 (In Progress): Major architectural overhaul for improved performance and expanded systems design.
Version 1.0 Stable release focusing on core rendering and entity management.
- Languages: 2 years of C++
- Engines: Water Engine (Custom), Unreal Engine, Godot
- Frameworks: SFML, CMake, Git
- Modeling: 2 years of Blender modeling, rigging and animating.
- Background: 13 years professional traditional art and visual design, filmography, production and marketing.
Diabloot |
Inventory Chess |
Arcade Collection |
Chicken Cross Globe |
Hop-N-Dash |
Color Blind |

