Products of Inertia in WEC-Sim #981
Merged
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In their equilibrium position, the principal inertial axes of a body are not necessarily aligned with WEC-Sim's global coordinate system. Allowing products of inertia to be defined would make the inertia calculation much easier for users with highly irregular, asymmetric or angled bodies. Adding this feature involves:
inertiaProductsand linking it to Simscape in the body libraryinertiaProductsto the added mass adjustmentsI chose to match Simscape's convention for the product of inertia calculation. Some CAD, like Solidworks, use a negated convention.
This addresses project card https://github.com/WEC-Sim/WEC-Sim/projects/58#card-86097325 and issue #952