Software Developer — Systems / Graphics / AI / Fullstack
Self-taught developer with 4+ years of deep-dive experience into systems programming, custom engines, and AI infrastructure. I build high-performance tools from the ground up. And yes, I use Arch BTW.
- Custom Vulkan Engine: Wrote a high-performance graphics engine from scratch using Vulkano and winit. It is architected to heavily outperform mainstream engines while keeping a developer API as simple and intuitive as Three.js.
- unyt.org: Core developer for a new programming language featuring natively built-in state sharing and data synchronization out of the box.
- AI & 3D Systems: Building hybrid RAG/LoRA microservice ecosystems and physically-inspired visual simulations using custom GLSL shaders.
Always up for a challenge, a side project, or some good dev talk.
