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ValveResourceFormat/ValveResourceFormat

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Source 2 Viewer

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Valve's Source 2 resource file format parser, renderer, decompiler, and exporter. The library component is called ValveResourceFormat (VRF).

Contributing

This tool is based entirely on reverse engineering as Valve does not provide Source 2 documentation or code. Not all formats are fully supported. If you are interested in helping, take a look at the open issues and join our Discord. See CONTRIBUTING.md and AGENTS.md for more information.

Supported resource types
Ext Name Support
vagrp Animation Group 👍
valst Action List 👍
vanim Animation 👍
vanmgrph Animation Graph 👍
vcd Choreo 👍
vcdlist Choreo Scene File Data 👍
vcompmat Composite Material 👍
vcss Panorama Style 👍
vdata Data 👍
vents EntityLump 👍
vjs Panorama Script 👍
vmap Map 👍
vmat Material 👍
vmdl Model 👍
vmesh Mesh 👍
vmix VMix 👍
vmks Sheet 👍
vmorf MorphSet 👍
vnmclip NmClip 👍
vnmgrph NmGraph 👍
vnmikrig NmIKRig 👍
vnmskel NmSkeleton 👍
vnmvar NmGraph Variation 👍
vpcf Particle System 👍
vpdi Panorama Dynamic Images 👍
vphys Physics Collision Mesh 👍
vpost Postprocessing Settings 👍
vpram Processing Graph Instance 👍
vpsf Particle Snapshot 👍
vpulse Pulse Graph Definition 👍
vrman ResourceManifest 👍
vrmap Resource Remap Table No
vrr Response Rules 👍
vseq Sequence Group No
vsmart Smart Prop 👍
vsnap Particle Snapshot 👍
vsnd Sound 👍
vsndevts Sound Event Script 👍
vsndstck Sound Stack Script 👍
vsurf Surface Properties No
vsvg Panorama Vector Graphic 👍
vtex Compiled Texture 👍
vts Panorama TypeScript 👍
vvis World Visibility No
vwnod World Node 👍
vwrld World 👍
vxml Panorama Layout 👍
     
econitem Economy Item 👍
herolist Dota Hero List 👍
item Artifact Item 👍
vdpn Dota Patch Notes 👍
vdvn Dota Visual Novels 👍
     
bin Tools Asset Info 👍 Handled by ToolsAssetInfo
dat Closed Captions 👍 Handled by ClosedCaptions
vcs Compiled Shader 👍 Handled by CompiledShader
vdacdefs DAC Game Defs Data No
vfe Flex Scene File 👍 Handled by FlexSceneFile
vfont Bitmap Font 👍 Decrypts VFONT1, supported in Source 1 and Source 2.
vpk Pak (package) 👍 Handled by ValvePak
List of supported magics
Magic Description
0x03564B56 VKV\x03 - First binary keyvalues 3 encoding with custom block compression
0x4B563301 KV3\x01 - Binary keyvalues 3 (version 1)
0x4B563302 KV3\x02 - Binary keyvalues 3 (version 2)
0x4B563303 KV3\x03 - Binary keyvalues 3 (version 3)
0x4B563304 KV3\x04 - Binary keyvalues 3 (version 4)
0x4B563305 KV3\x05 - Binary keyvalues 3 (version 5)
0x564B4256 VBKV - binary keyvalues 1 (handled by ValveKeyvalue)
0x55AA1234 VPK - valve package (handled by ValvePak)
0x44434356 VCCD - closed captions
0xC4CCACE8 tools asset info
0xC4CCACE9 tools asset info (newer version)
0x32736376 vcs2 - compiled shader
0x414D5A4C LZMA compression marker
0x64637662 bvcd - binary choreo scene
0xFEEDFACE navigation mesh
0xFADEBEAD grid navigation
0x31415926 murmurhash2 seed used by StringToken
0xEDABCDEF murmurhash64 seed used to encode resource IDs
VFONT1 "encrypted" font file
0x00564645 VFE - flex scene file

GUI

Source 2 Viewer keeps its settings in %LocalAppData%/Source2Viewer/settings.vdf.

License

Contents of this repository are available under MIT license, except for Tests/Files folder which contains files that have likely come from Valve's games.

Code signing policy

Free code signing provided by SignPath.io, certificate by SignPath Foundation.

About

Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.

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