Fix double loading of human model texture#22
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illwieckz merged 1 commit intofor-0.56.0/syncfrom Feb 23, 2026
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The human IQM references the texture models/players/human_male/base which causes it to be loaded by itself, instead of as part of the models/players/human_male/body shader as is is normally used. The IQM materials for player models are not actually used because we always use skins, but the engine still loads them. On master, this means the human_male/base texture is loaded twice. (In 0.55.4 it is only loaded once, but the imageMinDimension in the shader is ignored. You can force the old behavior by setting r_allowImageParamMismatch.) Fix this by setting the IQM material to the shader models/players/human_male/body, so that we don't load a variant of the material that is never used.
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The human IQM references the texture models/players/human_male/base which causes it to be loaded by itself, instead of as part of the models/players/human_male/body shader as is is normally used. The IQM materials for player models are not actually used because we always use skins, but the engine still loads them. On master, this means the human_male/base texture is loaded twice. (In 0.55.4 it is only loaded once, but the imageMinDimension in the shader is ignored. You can force the old behavior by setting r_allowImageParamMismatch.)
Fix this by setting the IQM material to the shader models/players/human_male/body, so that we don't load a variant of the material that is never used.