Update levelshot (don't show broken shader remap)#8
Open
Conversation
The levelshot illustrates a bug with shader remap not working. The lighting bolts are not supposed to be visible except during a lighting strike. So take a new one. Thunder 1.3.6 with Unvanquished 0.55.4
Member
Possible. For reference, here are the viewpos I used for the stock maps: Anyway we may want to delay levelshot updates for after we switched to a colorspace-aware build. We had this wrong levelshot for years, so we can live with it a bit more. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The levelshot illustrates a bug with shader remap not working. The lighting bolts are not supposed to be visible except during a lighting strike. So take a new one. Thunder 1.3.6 with Unvanquished 0.55.4.
I tried to follow the webp compression instructions but the new file is bigger. Maybe the old one just used less space because it was dark?