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Pre-build shader variants for spawning buildables#3471

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slipher merged 1 commit intoUnvanquished:masterfrom
slipher:glsl-prebuild
Feb 23, 2026
Merged

Pre-build shader variants for spawning buildables#3471
slipher merged 1 commit intoUnvanquished:masterfrom
slipher:glsl-prebuild

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@slipher slipher commented Jan 17, 2026

Use a skin instead of a refEntity_t.customShader for the human buildable under construction, so that the engine will pre-build the necessary GLSL variants based on loading the skin at load time.

Use a skin instead of a refEntity_t.customShader for the human buildable
under construction, so that the engine will pre-build the necessary GLSL
variants based on loading the skin at load time.
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LGTM.

@slipher slipher merged commit e8861c4 into Unvanquished:master Feb 23, 2026
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@slipher slipher deleted the glsl-prebuild branch February 23, 2026 06:14
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2 participants