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If this flag is used when registering a shader, all `ST_COLORMAP` stages will be changed to `ST_DIFFUSEMAP`. Use it for particles and trails, to make them use the lightGrid in the GLSL code. Also NUKE unused lightGrid code that involved IPC calls.
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Added a deprecation warning for |
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LGTM |
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Engine-side pr: DaemonEngine/Daemon#1523
If this flag is used when registering a shader, all
ST_COLORMAPstages will be changed toST_DIFFUSEMAP. Use it for particles and trails, to make them use the lightGrid in the GLSL code.Improves performance with particle systems and trails, e. g. with firebombs, and a massive performance improvement on map https://users.unvanquished.net/~sweet/pkg/map-jota_3.0.dpk in the outside area.
There's for the most part no difference in how the particles/trails look, the only differences are due to the GLSL lightGrid being more precise.
Also NUKED the now unused lightGrid code that involved IPC calls.