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Any shader that uses blending (i.e. it has any stage where the blendfunc's DST (color buffer) contribution is not zero) may look different when using a linear colorspace rendering pipeline. So we should check all our game assets to make sure they look OK with linear blending. I've attempted to make a list of potentially affected non-map assets with the following procedure:
- Load a map without any non-opaque surfaces (e.g.
test-video) - Issue in the in-game console
clear; listshaders; condump shaders.txt - In a terminal
grep -P '^......[^2]........(?!OPAQUE.* 0:|DEPTH)' myhomepath/condump/shaders.txt | grep -vE 'gfx/binary|generatedTexture|HEATHAZEMAP|gfx/cgrading/| n/a |:fonts/'. The first grep command searches for any non-2D shaders that are either not sorted as OPAQUE or have more than one stage. The second, inverse grep command filters out some known false positives.
The same procedure should also be done for map shaders, for each map that will be released with sRGB-aware builds. That's out of the scope of this issue which is about players/buildables/weapons/etc.
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num regFlags shaderSort stageType stageNumber:shaderName
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2 _____ FOG FOGMAP 0:<fogEqual>
3 _____ FOG FOGMAP 0:<fogLE>
6 _N___ BLEND0 COLORMAP 0:white
8 _____ BLEND0 COLORMAP 0:gfx/colors/white
67 _____ BLEND0 COLORMAP 0:gfx/outline
111 _____ DECAL COLLAPSE_DIFFUSEMAP 0:gfx/buildables/creep/creep
115 _____ BLEND0 COLORMAP 0:gfx/weapons/tracer/tracer
117 _____ BLEND0 COLORMAP 0:gfx/buildables/common/greenbuild
118 _____ BLEND0 COLORMAP 0:gfx/buildables/common/yellowbuild
119 _____ BLEND0 COLORMAP 0:gfx/buildables/common/redbuild
120 _____ BLEND0 DIFFUSEMAP 0:gfx/buildables/human_base/spawning
120 _____ BLEND0 COLORMAP 1:gfx/buildables/human_base/spawning
139 _____ BLEND0 COLORMAP 0:gfx/feedback/chatballoon
140 ___S_ UNDERWATER COLORMAP 0:gfx/feedback/bubble
142 _____ DECAL COLORMAP 0:gfx/players/common/shadow
143 _____ DECAL COLORMAP 0:gfx/players/common/wake
143 _____ DECAL COLORMAP 1:gfx/players/common/wake
144 ___S_ BLEND0 COLORMAP 0:gfx/players/alien_base/green_acid
145 ___S_ BLEND0 COLORMAP 0:gfx/buildables/acid_tube/spore
146 ___S_ BLEND0 COLORMAP 0:gfx/buildables/booster/spore
147 ___S_ BLEND0 COLORMAP 0:gfx/players/human_base/jetpack_smoke
148 ___S_ BLEND0 COLORMAP 0:gfx/weapons/rifle/smoke
149 ___S_ BLEND0 COLORMAP 0:gfx/weapons/tracer/spark
150 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame00
151 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame01
152 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame02
153 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame03
154 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame04
155 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame05
156 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame06
157 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame07
158 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame08
159 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame09
160 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame10
161 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame11
162 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame12
163 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame13
164 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame14
165 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame15
166 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame16
167 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame17
168 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame18
169 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame19
170 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame20
171 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame21
172 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame22
173 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame23
174 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/flame/flame24
175 ____3 OPAQUE COLORMAP 1:models/fx/metal_gibs/metal_gibs
176 _____ DECAL COLORMAP 0:gfx/weapons/flamer/mark
177 _____ BLEND0 COLORMAP 0:gfx/weapons/grenade/puff
177 _____ BLEND0 COLORMAP 1:gfx/weapons/grenade/puff
177 _____ BLEND0 COLORMAP 2:gfx/weapons/grenade/puff
180 ___S_ BLEND0 COLORMAP 0:gfx/players/common/blood
181 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/smoke
183 ___S_ NEAREST COLORMAP 0:gfx/weapons/firebomb/fire
184 ____3 BLEND0 COLORMAP 0:models/generic/sphere
185 ____3 BLEND0 COLORMAP 0:models/generic/sphericalCone64
186 ____3 BLEND0 COLORMAP 0:models/generic/sphericalCone240
187 _____ BLEND0 COLORMAP 0:gfx/colors/plain
1747 ___S_ BLEND0 COLORMAP 0:gfx/weapons/blaster/bullet
1748 _____ DECAL COLORMAP 0:gfx/weapons/blaster/mark
1749 ___S_ BLEND0 COLORMAP 0:gfx/weapons/blaster/impactspark
1750 ___S_ BLEND0 COLORMAP 0:gfx/weapons/prifle/flash
1751 _____ BLEND0 COLORMAP 0:gfx/weapons/prifle/trail
1752 _____ DECAL COLORMAP 0:gfx/weapons/prifle/mark
1753 ___S_ BLEND0 COLORMAP 0:gfx/weapons/prifle/impact
1754 ___S_ BLEND0 COLORMAP 0:gfx/weapons/lcannon/bullet
1755 _____ BLEND0 COLORMAP 0:gfx/weapons/lcannon/fire
1756 _____ BLEND0 COLORMAP 0:gfx/weapons/lcannon/trail
1757 _____ DECAL COLORMAP 0:gfx/weapons/lgun/mark
1758 ___S_ BLEND0 COLORMAP 0:gfx/weapons/lcannon/flare
1761 ___S_ BLEND0 COLORMAP 0:gfx/weapons/grenade/smoke
1762 ___S_ BLEND0 COLORMAP 0:gfx/weapons/grenade/flare
1763 ____3 BLEND0 COLLAPSE_DIFFUSEMAP 0:models/missiles/rocket/rocket
1764 ___S_ BLEND0 COLORMAP 0:models/weapons/hive/sprite1
1765 ___S_ BLEND0 COLORMAP 0:models/weapons/hive/sprite2
1767 ___S_ BLEND0 COLORMAP 0:gfx/weapons/level3upg/barb_splash
1768 _____ BLEND0 COLORMAP 0:gfx/weapons/rifle/smoke
1770 _____ DECAL COLORMAP 0:gfx/weapons/rifle/mark
1797 ____3 BLEND0 COLORMAP 0:models/weapons/level2/zzap2
1798 ____3 BLEND0 COLORMAP 0:models/weapons/level2/zzap
1802 _____ DECAL COLORMAP 0:gfx/weapons/level2upg/mark
1818 ___S_ BLEND0 COLORMAP 0:gfx/weapons/blaster/muzzleflash2
1819 ___S_ BLEND0 COLORMAP 0:gfx/weapons/blaster/muzzleflash1
1822 ____3 BLEND1 COLORMAP 0:models/weapons/rifle/flash
1826 _____ BLEND0 COLORMAP 0:gfx/weapons/rifle/puff
1826 _____ BLEND0 COLORMAP 1:gfx/weapons/rifle/puff
1826 _____ BLEND0 COLORMAP 2:gfx/weapons/rifle/puff
1827 ___S_ BLEND0 COLORMAP 0:gfx/weapons/rifle/verysmallrock
1830 ____3 BLEND1 COLORMAP 0:models/weapons/psaw/flash
1834 _____ BLEND0 COLORMAP 0:gfx/weapons/psaw/sparks
1840 _____ DECAL COLORMAP 0:gfx/weapons/shotgun/mark
1841 ___S_ BLEND0 COLORMAP 0:gfx/weapons/rifle/flash
1843 ____3 BLEND0 COLORMAP 0:models/weapons/lgun/display
1848 ___S_ BLEND0 COLORMAP 0:gfx/weapons/lgun/spark1
1849 ___S_ BLEND0 COLORMAP 0:gfx/weapons/lgun/spark2
1850 ___S_ BLEND0 COLORMAP 0:gfx/weapons/lgun/spark3
1851 ___S_ BLEND0 COLORMAP 0:gfx/weapons/lgun/spark4
1852 ___S_ BLEND0 COLORMAP 0:gfx/weapons/lgun/spark5
1853 ___S_ BLEND0 COLORMAP 0:gfx/weapons/lgun/spark6
1854 ___S_ BLEND1 COLORMAP 0:models/weapons/lgun/ex01
1855 ___S_ BLEND1 COLORMAP 0:models/weapons/lgun/ex02
1856 ___S_ BLEND1 COLORMAP 0:models/weapons/lgun/ex03
1857 ___S_ BLEND1 COLORMAP 0:models/weapons/lgun/ex04
1858 ___S_ BLEND1 COLORMAP 0:models/weapons/lgun/ex05
1859 ___S_ BLEND1 COLORMAP 0:models/weapons/lgun/ex06
1860 ___S_ BLEND1 COLORMAP 0:models/weapons/lgun/ex07
1861 ___S_ BLEND1 COLORMAP 0:models/weapons/lgun/ex08
1862 ___S_ BLEND1 COLORMAP 0:models/weapons/lgun/ex09
1863 ___S_ BLEND1 COLORMAP 0:models/weapons/lgun/ex10
1864 ___S_ BLEND1 COLORMAP 0:models/weapons/lgun/ex11
1865 ___S_ BLEND1 COLORMAP 0:models/weapons/lgun/ex12
1873 ___S_ BLEND0 COLORMAP 0:gfx/weapons/mdriver/glow_particle1
1874 ___S_ BLEND0 COLORMAP 0:gfx/weapons/mdriver/glow_particle2
1875 ___S_ BLEND0 COLORMAP 0:gfx/weapons/mdriver/muzzleflash
1879 ____3 BLEND1 COLORMAP 0:models/weapons/chaingun/flash
1887 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch08
1888 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch09
1889 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch10
1890 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch11
1891 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch12
1892 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch13
1893 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch14
1894 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch15
1895 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch16
1896 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch17
1897 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch18
1898 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch19
1899 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch20
1900 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch21
1901 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch22
1902 ___S_ BLEND0 COLORMAP 0:gfx/weapons/flamer/torch/torch23
1906 ____3 BLEND0 COLORMAP 0:models/weapons/prifle/lense
1911 ___S_ BLEND0 COLORMAP 0:gfx/weapons/prifle/spiderflash
1917 ___S_ BLEND0 COLORMAP 0:models/buildables/mgturret/t_flash
1924 ____3 BLEND0 COLORMAP 0:gfx/null
1925 ____3 OPAQUE COLORMAP 1:models/weapons/ckit/screen
1929 _____ BLEND0 COLORMAP 0:gfx/weapons/reactor/bolt
1929 _____ BLEND0 COLORMAP 1:gfx/weapons/reactor/bolt
1958 ____3 BLEND0 COLORMAP 0:models/buildables/telenode/effect
1968 ____3 OPAQUE COLORMAP 1:models/buildables/arm/screen
1972 ____3 BLEND0 COLORMAP 0:models/buildables/medistat/scan
1972 ____3 BLEND0 COLORMAP 1:models/buildables/medistat/scan
1975 ____3 BLEND0 COLORMAP 0:models/buildables/medistat/cross
1975 ____3 BLEND0 COLORMAP 1:models/buildables/medistat/cross
1975 ____3 BLEND0 COLORMAP 2:models/buildables/medistat/cross
1975 ____3 BLEND0 COLORMAP 3:models/buildables/medistat/cross
1976 ____3 BLEND0 COLORMAP 0:models/buildables/medistat/display
1977 ____3 BLEND0 COLORMAP 0:models/buildables/medistat/displayU
1978 ____3 BLEND0 COLORMAP 0:models/buildables/medistat/displayD
1979 ____3 BLEND0 COLORMAP 0:models/buildables/medistat/displayH
1981 ____3 OPAQUE COLORMAP 1:models/buildables/drill/drill
1981 ____3 OPAQUE COLORMAP 2:models/buildables/drill/drill
1984 ____3 OPAQUE COLORMAP 1:models/buildables/reactor/reactor_core
1986 ____3 OPAQUE COLORMAP 1:models/buildables/reactor/reactor_arm
1986 ____3 OPAQUE COLORMAP 2:models/buildables/reactor/reactor_arm
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2029 total shaders, 2050 total stages, largest shader has 5 stages
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