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Core/NetworkIO: Adjust more packet throttling values
Adjust more packet throttling values by increasing some limits, this might fix some random kicks. Close #14659
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src/server/game/Server/WorldSession.cpp

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@@ -1370,6 +1370,7 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
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case MSG_RANDOM_ROLL: // not profiled
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case CMSG_TIME_SYNC_RESP: // not profiled
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case CMSG_TRAINER_BUY_SPELL: // not profiled
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case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: // not profiled
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{
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// "0" is a magic number meaning there's no limit for the opcode.
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// All the opcodes above must cause little CPU usage and no sync/async database queries at all

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