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Core/Auras: Fixed visibility not being updated on phase shift auras when not moving
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src/server/game/Spells/Auras/SpellAuraEffects.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3026,7 +3026,7 @@ void AuraEffect::HandlePhase(AuraApplication const * aurApp, uint8 mode, bool ap
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}
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// need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
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if (!target->IsVisible())
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if (target->IsVisible())
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target->UpdateObjectVisibility();
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}
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