Terrain3D version
v0.9.2
System information
4.4 dev1
Is the issue reproducable in the demo?
Not applicable
Issue description
Turning on Physics Interpolation Breaks the Terrain at runtime while moving, causing 2 issues:
- Textures smear
- Clipmaps get detached causing holes
They happen because the position is getting Interpolated. Disabling Interpolation on Terrain3D in question doesn't do anything.
This May be an Issue with how Godot is Handling it's Interpolation, or something internally setup wrong on Terrain3D's end regarding how the Meshes are handled, but I'm not sure Which is the case.
If the Clipmaps are using MultiMesh see godotengine/godot#91818 (comment) to resolve this issue
Logs
No response
Terrain3D version
v0.9.2
System information
4.4 dev1
Is the issue reproducable in the demo?
Not applicable
Issue description
Turning on Physics Interpolation Breaks the Terrain at runtime while moving, causing 2 issues:
They happen because the position is getting Interpolated. Disabling Interpolation on Terrain3D in question doesn't do anything.
This May be an Issue with how Godot is Handling it's Interpolation, or something internally setup wrong on Terrain3D's end regarding how the Meshes are handled, but I'm not sure Which is the case.
If the Clipmaps are using MultiMesh see godotengine/godot#91818 (comment) to resolve this issue
Logs
No response