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Physics Interpolation Breaks Terrain #470

@mrjustaguy

Description

@mrjustaguy

Terrain3D version

v0.9.2

System information

4.4 dev1

Is the issue reproducable in the demo?

Not applicable

Issue description

Turning on Physics Interpolation Breaks the Terrain at runtime while moving, causing 2 issues:

  1. Textures smear
  2. Clipmaps get detached causing holes

They happen because the position is getting Interpolated. Disabling Interpolation on Terrain3D in question doesn't do anything.

This May be an Issue with how Godot is Handling it's Interpolation, or something internally setup wrong on Terrain3D's end regarding how the Meshes are handled, but I'm not sure Which is the case.

If the Clipmaps are using MultiMesh see godotengine/godot#91818 (comment) to resolve this issue

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