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updated ldrawPossibleDirectories by adding ldraw path of BrickLink St…#74

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updated ldrawPossibleDirectories by adding ldraw path of BrickLink St…#74
BrickDesignerNL wants to merge 2 commits intoTobyLobster:masterfrom
BrickDesignerNL:master

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@BrickDesignerNL
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…udio for Windows

When people want to import models that they have designed in BrickLink Studio: https://www.bricklink.com/v3/studio/download.page The best way to ensure compatibility is to re-use the ldraw folder of BrickLink Studio. This also saves a 60MB download+diskspace and reduces the installation complexity.

…udio for Windows

When people want to import models that they have designed in BrickLink Studio: https://www.bricklink.com/v3/studio/download.page
The best way to ensure compatibility is to re-use the ldraw folder of BrickLink Studio.
This also saves a 60MB download+diskspace and reduces the installation complexity.
@BrickDesignerNL
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BrickDesignerNL commented Jan 1, 2023

We can also implement support for .io files that are created by BrickLink Studio if you like.
The .io file is just a zip-file that contains ldraw files and images.
The password on the ldraw files are equal for all users and publicly known see for example https://www.mecabricks.com/en/forum/topic/853 .

I have already tested the ldraw files in the .io-files that I created and those import well.

@TobyLobster
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I've added the link to BrickLink Studio's LDraw directory in the latest release: https://github.com/TobyLobster/ImportLDraw/releases/tag/v1.1.15

@BrickDesignerNL
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@TobyLobster I've created a feature requests here https://forum.bricklink.com/viewtopic.php?f=4&t=8414&sid=08914acb01ca857459590a7e494f4d93 to make sure you can legally include the password in your code to be able to extract ldraw files from the .io (zip) files.

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BrickDesignerNL commented Feb 10, 2025

♥️
Thanks @TobyLobster

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