fix: character-death parsing when only being assisted#454
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tobiasehlert merged 5 commits intomainfrom Mar 3, 2025
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Codecov ReportAll modified and coverable lines are covered by tests ✅
Additional details and impacted files@@ Coverage Diff @@
## main #454 +/- ##
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+ Coverage 80.19% 80.30% +0.10%
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Files 22 22
Lines 3666 3686 +20
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+ Hits 2940 2960 +20
Misses 585 585
Partials 141 141 |
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This pull request includes several changes to the
TibiaCharactersCharacter.gofile, focusing on improving the handling of character death data and adding a new test case. Key changes include adding anomitemptytag to theLevelfield, improving string sanitization, and adding logic to handle deaths with assists more accurately. Additionally, a new test case has been added to validate these changes.Improvements to character death data handling:
src/TibiaCharactersCharacter.go: Addedomitemptytag to theLevelfield in theDeathsstruct to omit the field when it is zero.src/TibiaCharactersCharacter.go: Enhanced string sanitization by removing line breaks and extra spaces, and added logic to handle deaths with assists more accurately. [1] [2] [3] [4] [5] [6]src/TibiaCharactersCharacter.go: Added trimming of HTML tags, spaces, and dots in theTibiaDataParseKillerfunction to ensure cleaner data.New test case:
src/TibiaCharactersCharacter_test.go: AddedTestNumber14to validate the handling of character deaths, including cases with assists and killers.fix #203
fix #402
fix #448