https://stuyk.com/ (Pronounced as 'Stuck')
Senior Developer · Fullstack Engineer · Product-minded builder
I build systems that work, not hype. I ship code, ship docs, and teach what I learn.
- 220+ public repositories
- 1,000+ stars across open-source work
- 150+ YouTube videos documenting growth and tooling
- 11 years of continuous software delivery
- 7+ years shipping across blockchain, fintech, games, and tooling
- Build production-grade frameworks for multiplayer games and blockchain systems
- Ship developer tools and automation that save time and reduce friction
- Design game systems and real-time backends with networked state, persistence, and UX
- Create blockchain infrastructure from wallets to memos to governance
- Deliver Godot plugins and creative tools that solve real problems for engine users
- Write docs, tutorials, and teaching projects so other builders can move faster
TypeScript · JavaScript · C# · C++ · GDScript · SQL · HTML · CSS · Go · WebAssembly · Java · Lua
SolidJS · Vue 3 · React · Svelte · Tailwind CSS · PixiJS · HTML5 Canvas
Node.js · REST · GraphQL · WebSockets · Socket.IO · MongoDB · PostgreSQL · Drizzle ORM · Prisma
Vite · Vitest · GitHub Actions · Docker · CI/CD · Git · Google Cloud · SWC · TypeDoc
alt:V framework architecture · Godot engine plugins · blockchain (Cosmos, EOS) · Ledger hardware wallets · smart contracts · real-time multiplayer · audio occlusion · 3D mesh processing · video editing
- TO BE DETERMINED, MAY THE DICE ROLE GENEROUSLY
- One of the first 12 hires, recruited through Reddit
- Built Ultra’s first Proof-of-Concept wallet
- Implemented NFT smart contracts and Discord-to-blockchain linking
- Designed multi-repo CI/CD pipelines for production releases
- Created an open-source Ledger library with low-level buffer serialization for ESM and CommonJS
- Built a VS Code extension for Antelope C++ contract authors, handling header insertion, transaction signing, and secure key storage
- Built a 400+ file GTA:V roleplay framework for alt:V using TypeScript, Vue, and MongoDB
- Created the original alt:V resource hub and helped manage the community Discord
- Wrote a C# book for rage:mp development
- Built Stardew Valley mods like Hardware Store and Longer Days
- Built Fallout 4 systems including Modern Modulars, Simply Modular Housing, Alternate Settlements, and a procedural dungeon generator
- Featured in PC Gamer Magazine December 2011 for Alien Swarm level design
- alt:V Athena Framework — canonical TypeScript roleplay framework for alt:V
- Rebar Framework — modern TypeScript successor to Athena
- Fuel Rats series — shipped multiplayer racing and competitive game modes
- GigaAudio-Godot — audio occlusion, audio areas, and depth areas for Godot 4.3+
- GigaBake-Godot — one-click mesh, collision, and occlusion baking tool
- Godot editor tooling — quality-of-life plugins and example games
- ChronoLibrary — event-sourced memos as client-side application instructions
- Dither — decentralized social media built on blockchain memos
- Ledger wallet tooling — secure signing library and hardware wallet integrations
- Ultra wallet and smart contract tooling — production-grade blockchain infrastructure
- Streamlabs OBS Scene Switcher — automates scene switching from window focus
- GTAV Image Archive — community resource with 17k+ GTA:V asset images
- Documentation automation plugins — Vitepress and Honkit extensions for faster docs
- I ship real products, not prototypes
- I solve problems across games, blockchain, and developer tooling
- I write code that is meant to last and be understood later
- I build community-facing systems, documentation, and teaching material
- I prefer practical simplicity over unnecessary complexity
- Write clean, maintainable code humans can understand
- Ship fast: 90% today beats perfection in 6 months
- Call out bad decisions early with a better direction
- Own my work and take responsibility
- Mentor teammates through example
- Work autonomously with minimal micromanagement
- Technical interviews based on live coding, take-homes, or leetcode
- Multi-round gauntlets with more than two evaluators
- Performative work or office politics
- Work for equity instead of cash
- Accept vague requirements or unclear success metrics
- Compromise principles for a paycheck





