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stuyk/README.md

Stuyk

https://stuyk.com/ (Pronounced as 'Stuck')

Senior Developer · Fullstack Engineer · Product-minded builder


Who

I build systems that work, not hype. I ship code, ship docs, and teach what I learn.

  • 220+ public repositories
  • 1,000+ stars across open-source work
  • 150+ YouTube videos documenting growth and tooling
  • 11 years of continuous software delivery
  • 7+ years shipping across blockchain, fintech, games, and tooling

What I do

  • Build production-grade frameworks for multiplayer games and blockchain systems
  • Ship developer tools and automation that save time and reduce friction
  • Design game systems and real-time backends with networked state, persistence, and UX
  • Create blockchain infrastructure from wallets to memos to governance
  • Deliver Godot plugins and creative tools that solve real problems for engine users
  • Write docs, tutorials, and teaching projects so other builders can move faster

Core strengths

Languages

TypeScript · JavaScript · C# · C++ · GDScript · SQL · HTML · CSS · Go · WebAssembly · Java · Lua

Frontend

SolidJS · Vue 3 · React · Svelte · Tailwind CSS · PixiJS · HTML5 Canvas

Backend & data

Node.js · REST · GraphQL · WebSockets · Socket.IO · MongoDB · PostgreSQL · Drizzle ORM · Prisma

DevOps & tools

Vite · Vitest · GitHub Actions · Docker · CI/CD · Git · Google Cloud · SWC · TypeDoc

Specialized experience

alt:V framework architecture · Godot engine plugins · blockchain (Cosmos, EOS) · Ledger hardware wallets · smart contracts · real-time multiplayer · audio occlusion · 3D mesh processing · video editing


Work history highlights

Senior Frontend Developer · OrderPort

Senior Developer · All in Bits / Tendermint

  • TO BE DETERMINED, MAY THE DICE ROLE GENEROUSLY

Blockchain Engineer · Ultra.io

  • One of the first 12 hires, recruited through Reddit
  • Built Ultra’s first Proof-of-Concept wallet
  • Implemented NFT smart contracts and Discord-to-blockchain linking
  • Designed multi-repo CI/CD pipelines for production releases
  • Created an open-source Ledger library with low-level buffer serialization for ESM and CommonJS
  • Built a VS Code extension for Antelope C++ contract authors, handling header insertion, transaction signing, and secure key storage

For funsies (serious output)

  • Built a 400+ file GTA:V roleplay framework for alt:V using TypeScript, Vue, and MongoDB
  • Created the original alt:V resource hub and helped manage the community Discord
  • Wrote a C# book for rage:mp development
  • Built Stardew Valley mods like Hardware Store and Longer Days
  • Built Fallout 4 systems including Modern Modulars, Simply Modular Housing, Alternate Settlements, and a procedural dungeon generator
  • Featured in PC Gamer Magazine December 2011 for Alien Swarm level design

Flagship projects

Multiplayer frameworks

  • alt:V Athena Framework — canonical TypeScript roleplay framework for alt:V
  • Rebar Framework — modern TypeScript successor to Athena
  • Fuel Rats series — shipped multiplayer racing and competitive game modes

Godot ecosystem

  • GigaAudio-Godot — audio occlusion, audio areas, and depth areas for Godot 4.3+
  • GigaBake-Godot — one-click mesh, collision, and occlusion baking tool
  • Godot editor tooling — quality-of-life plugins and example games

Blockchain & Crypto

  • ChronoLibrary — event-sourced memos as client-side application instructions
  • Dither — decentralized social media built on blockchain memos
  • Ledger wallet tooling — secure signing library and hardware wallet integrations
  • Ultra wallet and smart contract tooling — production-grade blockchain infrastructure

Tools & automation

  • Streamlabs OBS Scene Switcher — automates scene switching from window focus
  • GTAV Image Archive — community resource with 17k+ GTA:V asset images
  • Documentation automation plugins — Vitepress and Honkit extensions for faster docs

What this portfolio says

  • I ship real products, not prototypes
  • I solve problems across games, blockchain, and developer tooling
  • I write code that is meant to last and be understood later
  • I build community-facing systems, documentation, and teaching material
  • I prefer practical simplicity over unnecessary complexity

How I work

I will do

  • Write clean, maintainable code humans can understand
  • Ship fast: 90% today beats perfection in 6 months
  • Call out bad decisions early with a better direction
  • Own my work and take responsibility
  • Mentor teammates through example
  • Work autonomously with minimal micromanagement

I will not do

  • Technical interviews based on live coding, take-homes, or leetcode
  • Multi-round gauntlets with more than two evaluators
  • Performative work or office politics
  • Work for equity instead of cash
  • Accept vague requirements or unclear success metrics
  • Compromise principles for a paycheck

Pinned Loading

  1. GigaAudio-Godot GigaAudio-Godot Public

    Lightweight audio occlusion and more for Godot 4.3+ with standard Godot Features

    GDScript 89 4

  2. allinbits/dither.chat allinbits/dither.chat Public

    A monorepo of all the services, indexers, and frontend for dither.chat

    TypeScript 11 5

  3. rebar-altv rebar-altv Public

    Accelerate your game mode development with a simple alt:V framework written in TypeScript.

    TypeScript 77 45

  4. gigabake-godot gigabake-godot Public

    Bake a mesh, collision, and occluders in a single click. That's GigaBake.

    GDScript 11 2

  5. altv-athena altv-athena Public archive

    A Roleplay Framework for alt:V by Stuyk

    TypeScript 224 136

  6. altv-typescript altv-typescript Public archive

    A Typescript Boilerplate for alt:V with simple setup and usage.

    JavaScript 47 14