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visual tearing between tiles #184
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I have a somewhat working example at https://github.com/Aposhian/bevy-sandbox/tree/tilemap-refactor which you can run with
cargo run --example tiled --release
There are tearing artifacts that show up between tiles that is variable as I move the camera around. This same issue occurred when I implemented without bevy_ecs_tilemap, and simply rendered each tile as a sprite.

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