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[FEAT] Dungeon Crawling + Resource Tracking Addon Integration #17

@Snifer

Description

@Snifer

Summary

Improve the interaction between the Dungeon Crawling Add-on and the Resource Tracking Add-on by providing explicit guidance and examples for running resource‑pressured dungeon expeditions (torches, rations, ammo, loot, wealth) using existing Inv, Supply, Wealth, and RESOURCES notation.

Motivation

The Resource Tracking Add-on already defines a full notation layer for inventory, abstract supplies, and wealth, including Inv tags, Usage Dice, qualitative levels, and a RESOURCES status block for session boundaries.

The Dungeon Crawling Add-on, on the other hand, focuses on rooms, exploration flow, and dungeon structure, and only implicitly shows how resource depletion (like torches, ammo, and food) can sit alongside room tags.

For players who want dungeon crawls where every torch, ration, and arrow matters, having a clear, opinionated pattern for using both add-ons together would make it much easier to set up and maintain tense, resource‑driven expeditions.

Proposed Solution

  • Add a short “Dungeon Expeditions with Resources” section either:

    • in the Dungeon Crawling Add-on docs, or

    • in the Resource Tracking Add-on under “Cross‑Add-on Interactions”, explicitly framed as the recommended pattern for resource‑heavy dungeon delves.

  • In that section, describe a simple workflow:

    • Before entering the dungeon, record a RESOURCES snapshot with current HP, supply dice or tracks, key Inv items (torches, ammo, rations, rope), and Wealth.

    • During exploration, log resource changes at the point of fiction using InvItemqtypropsPCKaelSupply d8 / PCKaelSupply 45 / qualitative supply levels, and WealthCurrency N, alongside room tags (R1activeR2cleared, etc.) from the Dungeon Crawling Add-on.

    • When loot is found, tag it with Inv... and update Wealth... if it is converted to currency, in the same lines that resolve searches, chests, or rewards.

    • After leaving the dungeon or after a “back in town” scene, write a new RESOURCES block as a post‑expedition snapshot, optionally reflecting resupply, trade, and downtime changes.

  • Provide at least one full, end‑to‑end example of a short dungeon crawl that:

    • Uses R tags for rooms and exits from the Dungeon Crawling Add-on.

    • Uses Resource Tracking notation to handle torch depletion, ammo, rations, and treasure (including examples of inline InvTorch-1, Usage Dice stepping down, and WealthGold changes).

    • Shows how the pre‑ and post‑expedition RESOURCES blocks look, so players can adopt the pattern as a template.

Alternatives Considered

Rely on the existing, more generic examples in the Resource Tracking Add-on, which already demonstrate integrations with both Combat and Dungeon Crawling, but without a clearly labelled “dungeon expedition” pattern.

Additional Context

The Resource Tracking Add-on already showcases how to track resources inline with the fiction, how to distinguish concrete items (Inv) from abstract stats (PC), and how to use the RESOURCES status block at session boundaries, including a combined example with dungeon crawling and combat.

This feature request does not require new symbols or mechanics; it is about documenting and elevating a recommended way to use the existing Dungeon Crawling and Resource Tracking add-ons together, so players who want OSR‑style or survival‑oriented dungeon crawls have a clear, ready‑to‑copy reference pattern.

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