Fixes iOS paused event thrown even when playWhenReady is set to true#37
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@JanStorm when try in ios, some station not working, but in android works. is this PR solve this issue? if yes, can i use your repo in my pubspec.yaml? |
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Fixes #35
The FLUTTER_RADIO_PAUSED event was dispatched after the play() method when having playWhenReady set to true.
So the playing event is quickly overwritten by the paused event.
Code change should be logically the same as this: