Conversation
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I almost have Wii U support working. EDIT: BRO IS THERE F***ING BUG IN DEVKITPRO SDL2 OR SOMETHING, WHY IS IT NOT COMPILING, I'VE TRIED BOTH VERSIONS!!!! EDIT 2: I just switched to |
does it in release too, you're welcome Nate!
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LGTM |
There are known issues... Which is why it hasn't been merged. |
Yeah, I kinda just mean it looks good at first glance |
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Does this support linux? or is that something that needs to be added? |
It does, but the issue is that it fails when trying to build libcurl (what's weird is it was working then it stopped without me changing anything...) for 3DS and Wii U. The conflicts aren't an issue, most of them are just Makefile changes I need to mirror to the |
I see |
That's actually an issue with your dev environment, you need to be connected to the internet on first build. |
But I am, I never was offline: |
I assumed given that it was unable to resolve GitHub that definitely means something is wrong in your environment, maybe try using Docker. |
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This changes in this PR are going to be merged in a more unconventional way, we are going to directly migrate individual platforms at a time in the main branch due to the fact that the kind of conflicts PRs like this cause are nearly impossible to fix. |
Doing this has many positive side effects, firstly each platform shouldn't need its own Makefile anymore, secondly, this makes it so that we are no longer embedding external dependencies in our project (Closes #47), and thirdly, it should eliminate the need for globally installing the weird dependencies we require for cloud variables (and maybe other things in the future.)
Note
If a platform, says it can be built for that platform but does not say it has romfs for that platform that means, that it builds but doesn't work due to missing assets. This is excluding the PC port which doesn't embed assets.
Checklist
PC (using CMakeRC)(Won't be part of this PR, likely will be added later)meta.xml.3dsx.ciaproject.sb3to Vita build