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Sea Of Thieves
- Create a 3D model using Blender.
- Using this 3D model (exported as FBX) to animate them in Unreal Engine.
- Using this 3D model (exported as OBJ) to interact in real time with them using WebGPU.
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Johan Lagesson, Pirate Cove Environment, Seen on October
- Background for the Blender part
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Colin Merrick, Sea of Thieves style Treasure Chest, Seen on October
- Reference for the Chest in the Blender part
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Sea of Thieves game, Sea of Thieves Aristocrat Cutlass, Seen on October
- Reference for the Cutlass in the Blender part
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M.Tolga, Abstract 2, Seen on November
- Texture for the Cutlass in the Blender part
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M.Tolga, Old Goldn Seen on November
- Texture for the Cutlass in the Blender part
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Ozgen Karagol & M.Tolga, Metal 10, Seen on November
- Texture for the Cutlass in the Blender part
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Sam Westall, Sea of Thieves Concept Art, Seen on October
- Reference for the Skull in the Blender part
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Jasper Tan, Skull Texture, Seen on November
- Materials for the Skull in the Blender part
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ShawychodonosoR, Stylized Environments, Seen on November
- 3D Assets for the Unreal Engine part
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webgpufundamentals, WebGPU Multisampling, Seen on November
- tutorial for the WebGPU part
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opengl-tutorial, Tutorial 6 : Keyboard and Mouse, Seen on November
- tutorial for the WebGPU part
