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A model-based framework to learn modeling through Gamification

The framework is composed of two components, Game Settings and Gamification Environment. They are described below.

Game settings

The game settings leverage on Xtext and is composed of the following plugins:

  • codeskills.designer.data.*, which support the definition of the project data abstraction metamodel
  • codeskills.designer.game*, which contain the DSL used to define games
  • codeskills.designer.game.status.*, which support the definition of the game status metamodel

Gamification environment

The gamification environment is represented by the plugin codeskills.enduser, details of its folders are described below.

  • img/. It contains default badges, notification images and icons used by the plugin.
  • queries/. It contains the file embedding the OCL queries used to check the achievements of the user. The file relies on Eclipse Complete OCL and by default its name is queries.ocl".
  • resources/. It contains the instance of the game DSL, by default its name is settings.game.
  • sound/. It contains default sounds used to notify the user (e.g., achievement, group and level completed).
  • src/. It contains the source code, which is organized in packages. The entry points of the Eclipse plugin are located in codeskills.handlers, they receive the user input.

Customization & Extension

  • The default settings of the plugin (name of images, queries, etc.) can be changed by modifying the class codeskills/resource/ResourceManager.java.

  • In order to extend the tool to cope with other models beyond SQL and UML, the user should extend the class codeskills/game/ProjectManager.java, and in particular the method:

createFile(ContainerResource parent, String name, String extension, boolean modified)

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