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docs/developer-docs/achievement-design.md

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## External Resources
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- [Best practices achievement creation guide](http://www.voidcn.com/article/p-gmokauqn-bgh.html) written by Jeff Sullivan, Developer Account Manager of XNA Developer Connection (XDC) regarding XBox 360 Achievements.
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- [Make them Work for it](https://gamedevelopment.tutsplus.com/articles/make-them-work-for-it-designing-achievements-for-your-games--gamedev-3371) an achievement design guide written by by Darran Jamieson on 1 Jan 2013.
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- [Make them Work for it](https://gamedevelopment.tutsplus.com/articles/make-them-work-for-it-designing-achievements-for-your-games--gamedev-3371) an achievement design guide written by Darran Jamieson on 1 Jan 2013.
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- [The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices](http://gamestudies.org/1101/articles/jakobsson) - by Mikael Jakobsson

docs/developer-docs/achievement-templates.md

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In this example we consider a game where there is no in-game timer to use for a speed run.
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We want to award if the player finishes the level `N` before a a time `T` in the level, calculated as number of frames, has passed.
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We want to award if the player finishes the level `N` before a time `T` in the level, calculated as number of frames, has passed.
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| ID | Flag | Type | Memory | Cmp | Type | Mem/Val | Hits |
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| --- | --------- | ----- | ------- | --- | ----- | ------- | -------------- |

docs/developer-docs/console-specific-tips.md

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### Mandatory UniBIOS protection
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UniBIOS allows several debugging options, and also access the database of individual cheats for every game. Therefore all achievements for Neo Geo need to be protected from abusing it. The simpliest solution here is disallowing UniBIOS usage completely, directly from the level of achievement code.
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UniBIOS allows several debugging options, and also access the database of individual cheats for every game. Therefore all achievements for Neo Geo need to be protected from abusing it. The simplest solution here is disallowing UniBIOS usage completely, directly from the level of achievement code.
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Fortunately part of UniBIOS data seems to be reflected in two address strings in the RAM: `0x00fe30` and `0x00fe50`. While UniBIOS is active `0x00fe30` in 32-bit size seems to always brings the same value (for every Neo Geo game) which is `80025632`, and it doesn't seem to change after the ROM was loaded. For any other BIOS, the value is always 0, (except for the moment the RAM is overloaded by the diagnostic program, after the ROM was loaded).
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docs/developer-docs/devquests.md

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**Goal**: Develop a set for one of the most requested games
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**Repeatable**: No
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::: info Set Elligibility
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::: info Set Eligibility
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At the time you claim the set, it must be in Most Wanted section of the latest issue of RANews.
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:::
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**Repeatable**: No
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- Must be a full set (to the extent of the games capabilities, See Watara vs PSP)
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- Smaller consoles may be ruled inelligible
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- Smaller consoles may be ruled ineligible
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#### Current Launch Party Promotion Windows:
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- Neo Geo CD: 2023-11-15 through 2024-05-15
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1. Choose from a provided list or grab one from a hub, just make sure you let us know when you start so we can mark it!
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2. Must go through the revision process as per usual!
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3. Make sure you take care with the set and don't just throw in a bunch of filler
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4. Don't hestitate to contact us with any questions or suggestion<br>• This quest can be done multiple times (current limit: 3)
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4. Don't hesitate to contact us with any questions or suggestion<br>• This quest can be done multiple times (current limit: 3)
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### 014 [Laudable Leaderboards](https://retroachievements.org/game/862)
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2. Must be full sets containing all content and challenges appropriate to the game.
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3. The person that wrote the Wish This Set may not be one of the developers making the set.
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4. Quest is available year round, and gets new games eligible every release of RANews.
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5. If you already have a set claimed at the time it becomes elligible for this DevQuest you must be under 50% progress for it to count.
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5. If you already have a set claimed at the time it becomes eligible for this DevQuest you must be under 50% progress for it to count.
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6. Once a game has been featured it remains eligible until the game gets a set.
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2. Must be full sets containing all content and challenges appropriate to the game.
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3. No Homebrew/Hacks/Unlicensed
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4. New sets only: No Multi Set or Revisions
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5. Other picks are subject to DQ team approval if elligibility is questionable
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5. Other picks are subject to DQ team approval if eligibility is questionable
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7. Collaborations must be approved by the DevQuest team; games done via collaboration must have sufficient content or modes to justify qualifying.
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### 018 [Subset Station](https://retroachievements.org/game/22564)
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## Wheel Spin DevQuest Rules
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1. You may respin 3 months after you spin. This requires and consumes your respin token for that quest
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2. You start with one respin token (per aplicable DevQuest)
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2. You start with one respin token (per applicable DevQuest)
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3. Each wheel spin quest has its own kind of respin token (can't save your DevQuest 006 token for use in DevQuest 019)
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3. You may not bank extra respin tokens
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4. Once you have used your respin token, you may restore it by fulfilling one of the Respin Tasks, listed below

docs/developer-docs/difficulty-scale-and-balance.md

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Only the rarest of players can complete these on a first attempt. Most can complete it after many attempts, Many players will drop off here and won't be willing to complete the set unless they are completionists or fans of the game. Many are not able to complete this after very many attempts. Usually takes significant practice, high skills, experience, research, or guides to complete.
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**Examples:** Beating Contra in one life. Escaping Zebes (Super Metroid) in under two minutes. Beating many of the Megaman bosses without taking damage. Many damagless stages, depending on the game.
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**Examples:** Beating Contra in one life. Escaping Zebes (Super Metroid) in under two minutes. Beating many of the Megaman bosses without taking damage. Many damageless stages, depending on the game.
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### 6 - Super Hard
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docs/developer-docs/getting-started-as-an-achievement-developer.md

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With that set, we don't have any more conditions to add, so we return to the **Achievements Dialog**. To be safe, we should save our progress by hitting **Save Local**! This saves everything to file locally to ensure that we won't lose any progress.
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- **Note**: An achievement should have more than one requirement to avoid it triggering at the wrong time (i.e. playing demo mode). In this example, we are using only one requirement to simplify the explanation. See more [Achievement Creation Tips here](/developer-docs/tips-and-tricks#achivement-creation-tips).
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- **Note**: An achievement should have more than one requirement to avoid it triggering at the wrong time (i.e. playing demo mode). In this example, we are using only one requirement to simplify the explanation. See more [Achievement Creation Tips here](/developer-docs/tips-and-tricks#achievement-creation-tips).
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## Testing the Achievement
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docs/developer-docs/how-to-become-an-achievement-developer.md

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- [Alt Groups](/developer-docs/alt-groups)
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- Memory sizes: [8-bit](/developer-docs/memory-inspector#8-bit-mode) and [single bit](/developer-docs/memory-inspector#single-bits)
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- Achievement logic comparisons besides `=`, such as `>`, `<`, `!=`
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- [Adding badges to an achievment](/general/ways-to-contribute)
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- [Adding badges to an achievement](/general/ways-to-contribute)
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- [Creating accurate descriptions for achievements](/guidelines/developers/code-of-conduct#basic-achievement-design-guidelines)
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- Add appropriate [protections](/developer-docs/getting-started-as-an-achievement-developer#important-tips)
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- Make a [stable achievement set](/developer-docs/getting-started-as-an-achievement-developer#important-tips)

docs/developer-docs/recall.md

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This feature will be available at the RA_Integration version 1.4 milestone for developers, with support to be added for rcheevos version 11.4 milestone.
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A `Recall` value is the the last value stored by the [`Remember` Flag](/developer-docs/flags/remember)
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A `Recall` value is the last value stored by the [`Remember` Flag](/developer-docs/flags/remember)
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The `Recall` accumulator's value is for the current frame's evaluation of logic. It does not persist between evaluations and does not maintain its value for use in a later evaluation. Each group (Core, Alt1, Alt2, etc) has its own separate `Recall` accumulator; a value remembered in one group therefore cannot be recalled in another group. Using `Recall` before a value is remembered in using the `Remember` condition will generate a warning in the asset editor.
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docs/developer-docs/rich-presence.md

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| :---------------: | :---------: | --------------------------------------------------------------------------------------------------------------------- |
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| `@Number()` | `VALUE` | A generic value with no leading zeroes |
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| `@Score()` | `SCORE` | A generic value, padded with leading zeroes to six digits |
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| `@Centiseconds()` | `MILLISECS` | The number of hundreths of a second elapsed, and will be formatted as `00:00.00` |
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| `@Centiseconds()` | `MILLISECS` | The number of hundredths of a second elapsed, and will be formatted as `00:00.00` |
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| `@Seconds()` | `SECS` | The number of seconds elapsed, and will be formatted as `00:00` |
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| `@Minutes()` | `MINUTES` | The number of minutes elapsed, and will be formatted as `0h00` |
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| `@Float1()` | `FLOAT1` | A floating point number, formatted with one digit after the decimal |

docs/developer-docs/rollouts.md

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## General Guidelines
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It's worth noting that these are general guidelines that apply to all rollouts. Individual rollouts may require addtional guidelines.
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It's worth noting that these are general guidelines that apply to all rollouts. Individual rollouts may require additional guidelines.
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- Each rollout needs a coordinator/manager to handle a variety of tasks to ensure the rollout goes smoothly.
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