What would you like to be added?
Agent Swarm is a parallel execution feature that allows the main agent to dynamically spawn multiple lightweight worker agents on-the-fly to process simple tasks in parallel. Unlike pre-defined subagents, Swarm workers are created dynamically at runtime based on the task requirements, execute independently, and return results for aggregation.
Why is this needed?
Current Pain Points
- Pre-definition overhead: Current subagents require upfront definition and configuration before use, creating friction for ad-hoc parallel tasks
- Limited scalability: Pre-defined subagents are designed for specific roles, making it awkward to spawn 10+ temporary workers for batch processing
- Static structure: Existing patterns don't support dynamic worker creation where the number and type of workers depend on runtime data
Expected Value
- Ad-hoc parallelization: Dynamically spawn workers as needed without pre-configuration
- Massive parallelism: Efficiently handle batch operations by spawning dozens of lightweight workers
- Runtime adaptability: Create workers based on actual data size or complexity discovered during execution
- Simplified workflow: No need to define roles upfront; just spawn workers and aggregate results
Core Requirements
1. Dynamic Worker Spawning
Allow main agent to create workers on-the-fly without pre-definition.
- Spawn workers dynamically at runtime via tool calls (e.g.,
spawn_swarm_worker)
- No pre-configuration or role definition required
- Specify task description per worker at spawn time
- Support spawning N workers where N is determined at runtime
2. Lightweight Execution Context
Workers should be lightweight and fast to spawn.
- Minimal initialization overhead compared to full agent sessions
- Isolated but lightweight context per worker
- Workers execute a single task and return (ephemeral lifecycle)
- No long-running state or complex coordination needed
3. Parallel Execution and Aggregation
Execute workers in parallel and collect their results.
- Workers run concurrently without blocking each other
- Results collected and returned to parent agent for aggregation
- Support both "wait for all" and "first result wins" patterns
- Error handling for individual worker failures without affecting others
4. Runtime-Determined Scaling
Number of workers determined by runtime conditions.
- Spawn workers based on data size (e.g., one worker per file, per row, per chunk)
- Dynamically adjust parallelism based on task characteristics
- No hardcoded limits; scale up/down based on actual needs
5. Simple Communication Pattern
Straightforward one-way result flow.
- Workers execute task and return result to parent
- No inter-worker communication (pure parallel map-reduce pattern)
- Parent agent responsible for result aggregation and next steps
- Optional progress tracking for long-running batch operations
Additional context
User Entry Point Examples
I have 50 files to analyze. Spawn a swarm of workers, one per file,
to extract the function names from each file in parallel.
Process this large CSV by spawning 10 workers, each handling a chunk of rows.
Aggregate the error counts from all workers when done.
Acceptance Criteria
Key Differences vs. Related Features
|
Agent Arena |
Agent Team |
Agent Swarm |
| Goal |
Competitive: Find the best solution to the same task |
Collaborative: Tackle different aspects together |
Parallel processing: Dynamically spawn workers for batch tasks |
| Entry Point |
/arena slash command with explicit --models |
Natural language request describing task and team |
Tool call during execution (spawn_swarm_worker) |
| Agent Creation |
Pre-configured models compete |
Teammates dynamically created but have roles |
Workers created on-the-fly, no pre-definition |
| Relationship |
Agents compete; user selects winner |
Agents collaborate; lead synthesizes results |
Workers execute independently; parent aggregates |
| Communication |
No agent-to-agent communication |
Direct peer-to-peer messaging between teammates |
One-way: results aggregated by parent |
| Coordination |
Parallel execution with final selection |
Self-coordination via shared task list |
Parent manages spawning and result collection |
| Context |
Completely isolated (separate worktrees) |
Independent sessions with shared task list |
Lightweight ephemeral context per worker |
| Lifecycle |
Session-based with comparison phase |
Persistent team with ongoing collaboration |
Ephemeral: spawn → execute → return → cleanup |
| Output |
One selected solution applied to workspace |
Synthesized results from multiple perspectives |
Aggregated results from parallel batch processing |
| Best for |
Benchmarking, choosing between model approaches |
Research, complex collaboration, cross-layer work |
Batch operations, data processing, map-reduce tasks |
What would you like to be added?
Agent Swarm is a parallel execution feature that allows the main agent to dynamically spawn multiple lightweight worker agents on-the-fly to process simple tasks in parallel. Unlike pre-defined subagents, Swarm workers are created dynamically at runtime based on the task requirements, execute independently, and return results for aggregation.
Why is this needed?
Current Pain Points
Expected Value
Core Requirements
1. Dynamic Worker Spawning
Allow main agent to create workers on-the-fly without pre-definition.
spawn_swarm_worker)2. Lightweight Execution Context
Workers should be lightweight and fast to spawn.
3. Parallel Execution and Aggregation
Execute workers in parallel and collect their results.
4. Runtime-Determined Scaling
Number of workers determined by runtime conditions.
5. Simple Communication Pattern
Straightforward one-way result flow.
Additional context
User Entry Point Examples
Acceptance Criteria
Key Differences vs. Related Features
/arenaslash command with explicit--modelsspawn_swarm_worker)