Quanticade is a strong uci command-line chess engine written in C in development since late 2023 with NNUE trained on Lc0 Data. Quanticade usually ranks around the 15th place in the world.
Quanticade is currently in selfgen catching up mode. Meaning the Lc0 net is being removed for a fully self generated data net. master branch will have Lc0 net and will receive no commits until selfgen branch catches up in strength
| CCRL Blitz | CCRL 40/15 | CEGT 40/20 | SPCC | |
|---|---|---|---|---|
| Cronus | 3731 (Top 11) | 3583 | Untested | 3675 |
| Orion | 3685 (Top 15) | 3557 | Untested | -- |
| Fenrir | 3669 (Top 18) | 3561 | Untested | -- |
| Chimera | 3619 | 3515 | Untested | -- |
| Electra | 3552 | 3487 | 3410 | -- |
| Aurora | 3465 | 3406 | Untested | -- |
| 0.7 | Untested | Untested | Untested | -- |
Quanticade is based on BitBoard Chess engine by Maksim Korzh While some of the code still remains, nearly all parts of original engine have been touched or rewritten completely
- Hash (int) Sets the size of hash table in MB
- Threads (int) Sets the number of threads to search with
- MoveOverhead (int) Milliseconds to account for UCI->GUI->UCI communication overhead
- EvalFile (string) Path to the NNUE network
- ClearHash (button) Clears the hash table
- Maksim Korzh for his BitBoard Chess youtube series
- BlueFeverSoft for his VICE chess series
- TerjeKir for Weiss
- Stockfish for creating a clearly and easily readable codebase with many great ideas
- JW for bullet NNUE trainer
- All of the people on fury bench for putting up with me
- SF Discord for helping me and giving me good ideas
- NotBaltic for creating the Quanticade logo
