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QuakeEngines/Doom3MegaTexture
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Some people have been asking for the finished Doom 3 megatexture code, so here it is.
Things that still need to be done:
ZLib compression.
Multithreading.
I'm switching over to virtual texturing, so before I remove this code from my codebase, I'm simply archiving it.
This ONLY contains the files related to the Doom 3 MegaTexture implementation I finished.
This will take some effort to get to compile in either vanilla or BFG(in branch I moved a lot of BFG code over to vanilla). but you will have an easier time putting this into the BFG edition.
This depot also contains the MegaGen tool I wrote that allows you to build megatextures pretty easily, but it does need work!
See the megaproject: dkbase/megagen/test_box.megagen
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