- Description : Scuffly is a "small" flight simulator where you can pilot a F16. A part of the weapon system is implemented, and you can fight against AIs
- Dev duration : 2 months
- Game engine : Unity 2021
- Context : This project was realized for the "3D game engine" course of my 3rd year of Licence at the university of Strasbourg.
- Objectives : Learn how to use Unity (It was the first time I tried it).
- Full GPU-side landscape mesh and foliage procedural generation.
- Dynamic and realistic flight model with runtime drag simulation.
- Complete clickable cockpit.
- Localized damages.
- Advanced AI that can pilot any plane, avoid the ground, and use the weapon system.
- Day-night system, with playable aircraft by night.
- Dogfight, and missile trajectory prediction
- Homemade cockpit interior model and retextured F16 mesh using substance painter
Check the release tab to get the latest build !
Startup and dogfight gameplay
Night flight.
GPU-side procedural landscape generator
Dial generator using custom shader
Model in blender
negative g-forces effect
Fully modeled interior.
Local landscape masks
Main menu
Aim-9
Aerodynamic simulation
Missing wings (and incomming crash)
cockpit interior in substance painter
You can do whatever you want for personal use. However I do not authorize any use of all the content of the project for commercial purposes.
I keep this github repository public for all of those who would like to see how it's done :)
(PS : As it was a personnal project, the content of this repos is only available "as is" and I will not fix it for you if it doesn't works, sorry)















