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PhilipLudington/README.md

Philip 'MrPhil' Ludington

Game Director | Software Engineer | Open Source Contributor

I build games and game engines using systems languages. My focus is on performance-critical code and exploring modern alternatives to C/C++.

Tech Stack

  • Languages: C, Zig, C3, C#
  • Focus: Game development, engine architecture, agentic game development

Featured Projects

Game engines and tools designed for AI-assisted development. Agentite (C), AgentiteZ (Zig), AgentiteG (Godot), and a Unity-like editor for seamless human-AI collaboration in game creation.

Multi-channel signed distance field library written in pure Zig. Useful for rendering crisp text and vector graphics in games.

PNG decoding/encoding library implemented in pure Zig with no dependencies.

Hardened development standards and patterns for C/C++, Zig, Unity/C#, and C3. Designed for safe, consistent code when working with AI-assisted development.

Model Context Protocol plugin connecting Unity Editor with AI assistants (Claude, GPT, Gemini, and more).

Games in Development

Currently in development. Wishlist on Steam

A 4X strategy game being built with the Agentite engine and Unity.

Currently Working On

  • Agentite - Building a game engine from scratch in C, optimized for AI-assisted development
  • Exploring Zig and C3 as modern alternatives to C/C++ for game development
  • Carbide frameworks - Hardened development standards for safe AI-assisted coding

Get in Touch


Open to collaboration on game engines, tools, agentic game development, and systems-level game development.

Pinned Loading

  1. Carbide Carbide Public

    Hardened C/C++ development standards and patterns for safe, consistent, and maintainable code. Designed to work with Claude Code/AI and agentic development.

    Makefile

  2. Agentite Agentite Public

    A C game engine designed for AI agents and agentic game development.

    C 2 1

  3. AgentiteZ AgentiteZ Public

    A Zig based game engine built for and by AI

    Zig 1

  4. AgentiteG AgentiteG Public

    Native performance primitives for Godot, designed for AI-assisted development.

    C++ 1

  5. godot godot Public

    Forked from godotengine/godot

    Godot Engine – Added custom logging API for messages trapped inside the editor

    C++

  6. CarbideUnity CarbideUnity Public

    AI-optimized coding standards and patterns for hardened Unity/C# game development