Game Director | Software Engineer | Open Source Contributor
I build games and game engines using systems languages. My focus is on performance-critical code and exploring modern alternatives to C/C++.
- Languages: C, Zig, C3, C#
- Focus: Game development, engine architecture, agentic game development
Game engines and tools designed for AI-assisted development. Agentite (C), AgentiteZ (Zig), AgentiteG (Godot), and a Unity-like editor for seamless human-AI collaboration in game creation.
Multi-channel signed distance field library written in pure Zig. Useful for rendering crisp text and vector graphics in games.
PNG decoding/encoding library implemented in pure Zig with no dependencies.
Hardened development standards and patterns for C/C++, Zig, Unity/C#, and C3. Designed for safe, consistent code when working with AI-assisted development.
Model Context Protocol plugin connecting Unity Editor with AI assistants (Claude, GPT, Gemini, and more).
Currently in development. Wishlist on Steam
A 4X strategy game being built with the Agentite engine and Unity.
- Agentite - Building a game engine from scratch in C, optimized for AI-assisted development
- Exploring Zig and C3 as modern alternatives to C/C++ for game development
- Carbide frameworks - Hardened development standards for safe AI-assisted coding
- X: @mrphilgames
- Website: MrPhilGames.com
- Agentic Game Development: AgenticGameDevs.com
Open to collaboration on game engines, tools, agentic game development, and systems-level game development.




