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Chipmunk Physics Demo PSP
Contact: mk2k(at)mk2k(dot)net
Visit  : www.mk2k.net
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This is a port of the Chipmunk Physics including the demonstrations that come
with it to the PSP. For graphics and user input the JGE++ Engine by Dr. Watson
has been used.

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I    Installation
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I.1 Binaries Installation
Original Firmware 1.50 users should copy the content of Binary/PSP/FW150 to the
PSP/GAME directory on the memorystick.
Custom Firmare users should copy the content of Binary/PSP/CFW3xx to the
PSP/GAME directory on the memorystick.
Windows users can take a look into Binary/Win32.

I.2 Source Installation
To have a quick start on the source, get JGE++ first:
- http://jge.googlecode.com/files/JGE_1_0.part1.rar
- http://jge.googlecode.com/files/JGE_1_0.part2.rar
extract it and put the Chipmunk_Demo directory from the Source directory to
JGE/Projects

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II   PSP Controls
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Left/Right Shoulder Buttons: Switch from Demo 1 up to Demo 7 and vice versa
D-Pad Down                 : Switch from animation to stop-motion
D-Pad Right                : - Animate in stop-motion mode when pressed
                             - Frameskip = 1 in animation mode
D-Pad Left                 : Advance one frame
Triangle Button            : Start/Stop taking screen capture (slows the whole
                             animation down)
Start                      : Restart the current Demo
Select                     : Switch from 4:3 to 16:9 aspect ratio

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III  Windows/PSP Keymapping
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  PSP                     WINDOWS
  ==================      ==================
  UP/DOWN/LEFT/RIGHT      W/S/A/D
  ANALOG CONTROL          UP/DOWN/LEFT/RIGHT
  TRIANGLE                I
  SQUARE                  J
  CIRCLE                  L
  CROSS                   K
  SELECT                  CTRL
  START                   ENTER
  HOME                    F1
  HOLD                    F2
  NOTE                    F3
  L                       Q
  R                       E

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IV   EOF
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