Implemented a texture debugger editor panel #401
Merged
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Description
1:1,5%,10%, ..., up to800%)std::stringtoFramebufferContextandTextureContextto store a debug name for the objectTextureRegistryclass to track texture creation/destruction (registered as a service, and used by theTextureDebuggerpanel).TextureRegistrycan be (and is) created right after the graphics driver, it can track ALL the texture creations/destructions, and report to theTextureDebuggeronce the latter is created, hence the interest in decoupling them.Texturefor theTextureRegistryto listen toTo-Do
Screenshots
Videos
OvEditor_KNe5yuiTVu.mp4