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Investigate using glBindTextureUnit in GLTextureHandle::Bind #568

@adriengivry

Description

@adriengivry

Problem this feature should fix

Since Overload requires OpenGL 4.5, we could leverage features like glBindTextureUnit to speed up texture binding.

Documentation:
https://registry.khronos.org/OpenGL-Refpages/gl4/html/glBindTextureUnit.xhtml

Expected solution

Attempt to use glBindTextureUnit!

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