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Add support for texture cubemaps #520

@adriengivry

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@adriengivry

Problem this feature should fix

Currently Overload doesn't support texture cubemaps, which is necessary for reflection probes/image-based lighting.

Expected solution

We should implement a solution to support cubemaps.
Cubemaps assets don't need to be handled for now, but the graphics backend (OpenGL) should expose a way to create a cubemap.

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