Show AI allocations as regular ghost elements#3270
Show AI allocations as regular ghost elements#3270AaronVanGeffen merged 5 commits intoOpenLoco:masterfrom
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Would this be useful as an overlay you could apply like underground? I'm not sure you would always want it on/off but you might want to peak at it occasionally. |
In fact it goes out of the way to make sure it doesn't invalidate the area in each of the game commands. |
Agreed, this is probably best toggled with a viewport flag or some such.
Good, good. Let's make sure it still doesn't trigger if the option/flag is inactive, then. |
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I've extended this to make this 'AI planning reveal' optional; the checkbox is in the rendering tab in options window, off by default. (NB: I've made it a config setting rather than a viewport flag, so the game commands involved don't have to bother with UI.) |
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Experiment for @LeftofZen. Could be useful behind a viewport flag or game setting? Quite fascinating to see AI companies plan their routes -- seeing ghosts appear and disappear.
NB: these AI allocations currently do not invalidate their respective tiles, so things may glitch a little.