Reduce minimum width of map window#3191
Conversation
I honestly don't understand why this is desirable, to be honest. If anything, we should increase the minimum window size, imo. Could you elaborate? |
My philosophy here: more user choice/freedom = more fun/better. If the player wants the minimap to be smaller than we would assume to be practical, why stop them? It doesn't seem to be breaking anything (other than the scrollbar thumbs, but that's a separate issue) |
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I had a think about this.
Because...its not practical. Is a mechanic going to install 6 inch wheels on your car? Even if it's technically possible, they aren't going to do that simply because it doesn't make sense to do so. In other words, Chrome and VS are bad, Notepad and Paint are good. Objectively, in UI/UX design, the minimum window size is not a user-configurable property. This is because it is the designer's job to ensure the window layout doesn't break at small sizes, to ensure UI elements don't overlap or get hidden, text doesn't get resized or hidden, and to generally provide a usable and useful user experience. In other words, a window that is too small to be usable does not provide a valid and good UX. If a designer cannot control minimum (and maximum) window sizes, the they cannot hope to create a good UX. I would argue the current minimum width is fine, and the minimum height needs to be increased so that the minimap is roughly a square at its minimum window size. |
Yes, and I did my due diligence to ensure that the minimum I set does not break the layout or hide any widgets (barring the existing scrollview bug) unlike your Chrome and VS examples. Though I will concede that this is totally overkill, as is the existing minimum height, and is an entirely unnecessary change. *(Well, assuming the title text isn't substantially longer in any translations). |
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Closed in favour of #3193. |





It feels bad when you're resizing a window and you hit against its minimum width way before you expect to. The minimum width of the map window felt just a bit too wide to me, when playing at a small resolution - a very mild inconvenience.
Reduced it from 350 to 161 (chosen to nicely frame the max number of tabs it has). Now the map can be resized to be too small to be useful, which I think is better.
Before/after:
