Add onPause() and onUnpause() - fix music resuming after saving when paused#3185
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LeeSpork wants to merge 12 commits intoOpenLoco:masterfrom
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Add onPause() and onUnpause() - fix music resuming after saving when paused#3185LeeSpork wants to merge 12 commits intoOpenLoco:masterfrom
LeeSpork wants to merge 12 commits intoOpenLoco:masterfrom
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This will be made redundant if #3187 is merged. |
LeeSpork
commented
Aug 9, 2025
| static void onPause() | ||
| { | ||
| Audio::pauseSound(); | ||
| Ui::Windows::TimePanel::invalidateFrame(); |
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GameCommands.cpp and PromptSaveWindow.cpp used
WindowManager::invalidate(WindowType::timeToolbar);
while TogglePause.cpp used
Ui::Windows::TimePanel::invalidateFrame();
Those appear to be two different ways of achieving the same result. I went with the latter because it did not require adding an additional include to this file.
LeeSpork
commented
Aug 23, 2025
A new way that the bug occurs was added since this pull request was first made. Now it is accounted for as well.
ZehMatt
reviewed
Jan 12, 2026
Merged
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Deduplicates code and fixes #3183 by adding
onPause()andonUnpause()to SceneManager.cpp (let me know if there is a better place to put them), which are only called when the game is actually fully unpaused, or paused from being fully unpaused.