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When playing a playlist and reaching the end of a track, the vorbis decoder was never set to the beginning of the file again for the next loop of a playlist. This meant that each music file would only ever play once, and then when tried to play again be considered at the end and immediately switch to the end. If there are no more valid files in the playlist and all are at the end, this would wedge the audio thread, causing no sound and the next interaction with the audio lock (like, for example, the sfx from clicking a button) would hardlock the game.
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When playing a playlist and reaching the end of a track, the vorbis decoder was never set to the beginning of the file again for the next loop of a playlist.
This meant that each music file would only ever play once, and then when tried to play again be considered at the end and immediately switch to the end.
If there are no more valid files in the playlist and all are at the end, this would wedge the audio thread, causing no sound and the next interaction with the audio lock (like, for example, the sfx from clicking a button) would hardlock the game.