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Description
Describe the bug
Discord user Silverhaze provided the following savegame under OpenApoc 20250822
The save will not load due to an error with AGENT_245
I unpacked the save and removed all entries relating to AGENT_245 from agents.xml , research.xml and buildings.xml before repacking into the save
On running the game and loading the fixed save time appeared to run, however, going immediately to "quit game" after running a few seconds, i received another error with AGENT_241
I repeated the clean process for this agent ID, repacked the save, and loaded the game, ran time on a few seconds and went to quit, whereup I was again faced with an error for AGENT_232
The clean, repack, and load game process was done for a further two cycles afterwards removing AGENT_355 and AGENT_356 respectively before the save would load, run a few seconds and then quit without error
Expected behavior
After removing all agent IDs relating to 245, 241, 232, 355 and 356 from the above save, the game will run and quit without issue as attached below:
However, the agents that were transferred are also removed - losing those agents
Really the game needs to act as the original game - as soon as agents are transferred or fired (i.e. on the confirmation request button click) any work or research assigned to the affected agents is cleared, any craft they may be in they are taken off the roster for, and they are either transferred or returned to the city / destroyed as normal
Settings CONF attached for 20250822