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Code QuerySomething doesn't seem right in the code. It may not be a bug, but it probably needs fixing!Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!EnhancementThis is a request for something that makes OpenApoc work better or more intuitivelyThis is a request for something that makes OpenApoc work better or more intuitivelyFeature RequestThis is a request for a new thing to be added to OpenApocThis is a request for a new thing to be added to OpenApoc
Description
Currently saving battlescape takes an unacceptable amount of time because it saves arrays of 0's and 1's and shit, and resulting file takes like 50 megabytes even compressed.
Xml is not a good format for anything except small packs of human-modified data. It's definitly not to be used for:
- game saves (those containing things like map part lists, arrays of data etc.)
- game maps / tilesets / sectors
- voxel maps
We should figure out a new way to store stuff so that save/load times become acceptable at the very least
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Code QuerySomething doesn't seem right in the code. It may not be a bug, but it probably needs fixing!Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!EnhancementThis is a request for something that makes OpenApoc work better or more intuitivelyThis is a request for something that makes OpenApoc work better or more intuitivelyFeature RequestThis is a request for a new thing to be added to OpenApocThis is a request for a new thing to be added to OpenApoc