This is a solo project to make a Soulsborne (Elden ring eqsue) game in C++ using Unreal Engine 5.4. More specifically I am using this project to become more familiar with the Gameplay Ability System (GAS) in Unreal Engine which is a powerful framework for handling complex gameplay mechanics such as abilities, state management, and effects.
Thanks for checking it out!
- To implement this I used Traneks GAS documentation to learn the system, I highly reccommend it :)
Some assed files were left out due to size, to have the project compile properly, the following files need to be downloaded in the following places:
Paragon Khaimera --> Content/ParagonKhaimera
Paragon Rampage --> Content/ParagonRampage
Paragon Greystone --> Content/ParagonGreystone