I'm a passionate software engineer with a special interest in C++ and low level programming. Currently, I'm developing a real time ray traced voxel renderer using C++23 and Vulkan
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🌱 Learning sparse data storage techniques for larger voxel worlds.
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⚡ In my free time, I go to the gym and read tech articles.
- Languages: C++ (Proficient, C++17/20/23), C, C#, Python, GLSL
- Graphics APIs: Vulkan, OpenGL
- Specializations: Real-Time Rendering, Systems Programming, GPU Architecture, Memory Management, Performance Optimisation
- Developer Tools: Git, Docker, Linux, Visual Studio, VS Code, RenderDoc, Nsight Graphics


