This page lists all RPG Maker plugins made by Nolonar.
| Project | Description | Latest release |
|---|---|---|
| Compatible with MV and MZ | All (MV only) | |
| N_AutoTextReplace | Automatically replaces some text with some other text. | 1.0.0 |
| N_HideIdleMouse | Hides the mouse cursor if it hasn't been moved for a while. | 1.0.3 |
| N_Pixelate | Disables smoothing to make graphics look pixelated. | 1.1.0 (1.0.0) |
| N_StartFullscreen | Automatically launches the game in fullscreen mode. | 1.2.3 (1.2.3) |
| N_TitleMap | Renders an ingame map (including events) as title screen. | 1.1.0 |
| N_WeatherFog | Adds procedurally generated fog weather effect. | 1.4.4 |
| Compatible with MZ only | ||
| N_Benchmark | Adds a benchmark option to the game. | 1.1.2 |
| N_BustDialog | Lets you use busts for dialogs instead of faces. | 1.1.0 |
| N_EnhancedAutosave | Adds some improvements to the existing autosave feature. | 1.1.0 |
| N_EnhancedTouchUIButton | Adds some improvements to the existing touch UI button. | 1.0.1 |
| N_Minimap | Adds a minimap to the game. | 1.0.2 |
| N_SelfSwitchControl | Control Self Switches from other events and maps. | 1.1.1 |
| N_SpeechBubbles | Renders speech bubbles above targets. | 1.1.2 |
| N_TestMap | Adds option to launch test map instead of regular game. | 1.0.2 |
I am no longer supporting MV. This means:
- New plugins will be developed exclusively for MZ (unless the MV version is trivial).
- Plugins that were originally compatible with MV will no longer be tested on MV when a new version is released.
- Plugins that are not "MV compatible" might still work with MV, but have never been tested. If a plugin has the following, it will definitely not work with MV:
- Uses plugin commands. MZ Plugin command interface is incompatible to MV. Making plugins compatible to both interfaces is a significant amount of additional work.
- Creates (custom) windows. Window creation has changed considerably from MV. Making plugins compatible to both creation procedures is a significant amount of additional work.
All projects are versioned using following convention: major.minor.revision. For example, version 3.2.5 is:
- Major: 3
- Minor: 2
- Revision: 5
When a higher number changes, all lower numbers are reset to 0. For example, when 3.2.5 receives a Minor update to 3, the new version number is 3.3.0. When 3.2.5 receives a Major update to 4 instead, the new version number is 4.0.0
Here's what each change means:
-
Major: These are likely to break your project. Make sure you perform a full test of your project when you update. Possible changes may include:
- Use of new features not supported by older versions of RPG Maker (or its underlying NW.js engine). Do not update the plugin in this case, unless you've updated RPG Maker.
- Some plugin command has been removed.
- Some plugin command has been renamed.
- The structure of parameters or arguments has changed and the plugin is incompatible to the old structure.
-
Minor: These can change how the plugin behaves, which might affect player progression in certain circumstances. Possible changes may include:
- Behavior of the plugin has changed, possibly through change in algorithm. Projects that rely on precise behavior may need testing.
- Some plugin command has been added.
- Plugin has become more customizable through additional parameters or arguments.
- Major visual tweaks.
-
Revision: These changes fix bugs or make minor adjustments to the code. These are unlikely to break your project or negatively affect player progression.
It is generally safe to update to a newer Revision number. When updating to a newer Minor or Major number, reading the release notes is recommended.