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[Runtime Bug]: Nvidia App global override breaks remix rendering #900

@RuneStorm

Description

@RuneStorm

Describe the bug

The new Nvidia app update added new global overrides for DLSS features, which means it's now possible to change the DLSS version used and more importantly it allows overriding the DLSS render scale to DLAA.

Image

This is where the problem lies as changing the global override to DLAA and then starting RTX Remix causes the rendering to break completely, only displaying a grey screen with flickering visual artifacts in the corner.

Image

Setting the highlighted option in the first screenshot breaks rendering, reverting it to "let the 3d application decide" fixes the issue.

(Tested on RTX 4090 with 581.08 drivers)

How do you reproduce the bug?

  • Install the latest Nvidia GPU driver and update the Nvidia app.
  • Open the Nvidia app and navigate to the Graphics tab
  • Switch to Global Settings and set the DLSS Override - Super Resolution Mode to DLAA
  • Launch any RTX Remix game with a recent build (I used b239af0 and 52baaf9) that hasn't had their DLSS settings altered
  • Gaze upon a grey window

What is the expected behavior?

The runtime should either correctly accept the DLSS override, or correctly ignore it.

Version

b239af0

Logs

logs show nothing, did a compare between a run where it worked and one where it doesn't work.

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    bugSomething isn't workingjiraA jira ticket existsruntimeRTX Remix runtime

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