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Description
Describe the bug
- Distant lights do not transform with their parent mesh.
- Game agnostic, observed in multiple games consistently: Call of Duty 2, Unreal Tournament
To Reproduce
Steps to reproduce the behavior:
- Attach a distant light as the child of a moving-rotating mesh.
- Observe that the distant light still has the same transformation despite its parent moving - rotating.
Expected behavior
- Distant lights should be transformed as their parent do.
I am not sure if this is the exact same issue, but a similar behaviour can be observed when distant light parameters are set externally in memory. While fallback sphere light can be moved just fine this way.
To Reproduce
- Set distant fallback light direction in memory using a debugger, cheat engine etc.
- Observe that the fallback distant light is still pointing at the same direction unless the parameters are flushed in imgui.
- Switch to sphere fallback light, observe it move as you change its position in memory.
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