ignore all baked vertex color lighting feature#99
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watbulb wants to merge 1 commit intoNVIDIAGameWorks:mainfrom
Closed
ignore all baked vertex color lighting feature#99watbulb wants to merge 1 commit intoNVIDIAGameWorks:mainfrom
watbulb wants to merge 1 commit intoNVIDIAGameWorks:mainfrom
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If you agree with the change, we can add the docs to RtxOptions.md. Just let me know. |
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Yes, please update RtxOptions.md, you just need to add DXVK_DOCUMENTATION_WRITE_RTX_OPTIONS_MD=1 when you run test |
Collaborator
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Hi @watbulb, you change has been merged internally. Should be shown on GitHub when some tests finish. |
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This change/feature allows all baked lighting to be ignored during the
processVerticesstep, with a toggle-able option in the ImGui vertex options to control the feature, and optionally serialize it into thertx.conf.This feature is immensely useful for games that use baked lighting on textures, but inconsistently. The alternative would be to manually mark all these textures to ignore their baked lighting, but in games I am currently working with, this would require manual selection of thousands of textures, which is not going to happen. I believe this feature should help other projects and games that face similar challenges.