Skip to content

simpleCUDA2GL sample: GL_INVALID_OPERATION #61

@Forceflow

Description

@Forceflow

When compiling and running the simpleCUDA2GL sample on windows 10 (20H2), using Visual Studio 16.8.4, this is the output:

(Interactive OpenGL Demo)
GPU Device 0: "Turing" with compute capability 7.5
Shader compilation error: Fragment info
0(4) : warning C7533: global variable gl_Color is deprecated after version 120
Shader compilation error: Fragment info
0(5) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(6) : warning C7533: global variable gl_FragColor is deprecated after version 120
Controls
(right click mouse button for Menu)
[esc] - Quit
C:\ProgramData\NVIDIA Corporation\CUDA Samples\v11.2\3_Imaging\simpleCUDA2GL\main.cpp(297) : GL Error : GL_INVALID_OPERATION
GL Error in file 'C:\ProgramData\NVIDIA Corporation\CUDA Samples\v11.2\3_Imaging\simpleCUDA2GL\main.cpp' in line 297 :  GL_INVALID_OPERATION
C:\ProgramData\NVIDIA Corporation\CUDA Samples\v11.2\bin\win64\Release\simpleCUDA2GL.exe (process 24616) exited with code 1.

The correct checkerboard image appears for one frame, then the program crashes.

The problematic lines around line 297:

#ifndef USE_TEXSUBIMAGE2D
    glUseProgram(shDrawTex);
    GLint id = glGetUniformLocation(shDrawTex, "texImage");
    glUniform1i(id, 0); // texture unit 0 to "texImage"
    SDK_CHECK_ERROR_GL();
#endif

I guess the uniform lookup/assignment is the problem or it treats the shader compilation warnings as errors, forcing the program to quit.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions