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Usage of setConsoleBufferSize in testing destroys the screen buffer #3260

@Nyyrazzilyss

Description

@Nyyrazzilyss

Brief summary of issue / Description of requested feature:

setConsoleBufferSize breaks in -testing

Steps to reproduce the issue / Reasons for adding feature:

  1. Connect to any mud
  2. lua setConsoleBufferSize("main", 5000000, 1000)

Error output / Expected result of feature

The screen display becomes disjointed

Extra information, such as Mudlet version, operating system and ideas for how to solve / implement:

Windows, 4.3.0-testing
Also tried lowering the buffer size to 50k, same problem

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