After upgrading from 3.4 to 3.5.1 (and then 3.6) I noticed that calling ContentManager.Unload() doesn't lessen the amount of memory being used by the game, as seen in the Diagnostic Tools of VS2015 and the Resource Monitor on Windows. Loading, unloading, then reloading the same content would originally keep the memory usage about the same, but now it continues to increase during every Load() while not decreasing during Unload().
I tested this further by installing v3.4 again and using the same project and code. Loading and unloading the same content as before now has the desired effect where the memory usage increases during Load() and decreases after Unload(), as expected.
After upgrading from 3.4 to 3.5.1 (and then 3.6) I noticed that calling ContentManager.Unload() doesn't lessen the amount of memory being used by the game, as seen in the Diagnostic Tools of VS2015 and the Resource Monitor on Windows. Loading, unloading, then reloading the same content would originally keep the memory usage about the same, but now it continues to increase during every Load() while not decreasing during Unload().
I tested this further by installing v3.4 again and using the same project and code. Loading and unloading the same content as before now has the desired effect where the memory usage increases during Load() and decreases after Unload(), as expected.