A step-by-step process for building a procedural vortex enclosed in a glass sphere using Three.js Shader Language (TSL). Covers the creation of a 2D shader, texture effects, transition to particles, and the addition of a glass material with realistic lighting effects. By combining mathematical transformations, fractal noise, and physical materials, the result is a dynamic and mesmerizing visual effect. 🚀✨
npm i
npm run dev
- Ref Shader Swirl - cmzw
- EnvMap - rogland_clear_night
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