# Release r2: The "Hurtful" Difficulty

## After about one and a half years I present to you, the [Hurtful Pack r2](https://github.com/Metroite/datapacks/tree/master/Hurtful%20Pack) which consists of many smaller datapacks aiming to make every Minecrafters life a lot harder!

...a datapack pack?

The evolution from release 1 to release 2 is so big, that its progress could only be put into perspective by comparing
the amount of .mcfunction files, which have increased by **1893%**
or by comparing the line count, which have increased by **1143%**

while also having decrased the amount of performance impactful NBT lookups and @<!-- -->e selectors per file by **64%**

### [Downloads](https://github.com/Metroite/datapacks/releases/tag/r2)

## Changelog

Pictures will be added later to this changelog!

### General

* added advancements
* added resource packs
* added configuration settings
* added ability to safely uninstall
* improved performance greatly
* fixed many bugs (maybe also introduced many bugs, [please report them!](https://github.com/Metroite/datapacks/issues))

### Part of the Hurtful Pack:

* <details><summary><b>earlyleatherarmor</b> updated</summary>

  * updated [chestplate crafting recipe](https://github.com/Metroite/datapacks/tree/master/earlyleatherarmor#crafting)
</details>

* <details><summary><b>graves</b> updated</summary>

  * added feature-compatibility to witchtrading
    * <details><summary>special witch spawns with special trades and a special drop</summary><dl><dt><details><summary>"Shinigami Rem" Witch</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="The Shinigami Rem"></details></dt><dd>has a 1 in 16 chance to appear</dd></dl><dl><dt><details><summary>Shinigami Wing</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Wearing the Shinigami Wing"></details></dt><dd>Elytra that can't be unequipped and should be tested on armor stands first, 50% chance for it to be dropped</dd></dl><dl><dt>Shinigami Power</dt><dd><b>While flying:</b> <i>primary:</i> allows for infinite flight, <i>secondary:</i> debuffs an right-clicked area, <i>tertiary</i> can be shot using crossbows</dd></dl><dl><dt>Scroll of Shinigami</dt><dd>can be bought by a Shinigami, repairs worn <i>Shinigami Wing</i> if dropped close to the Shinigami</dd></dl></details>
  * <i>Skull Dust</i> now meals appropriately
    * <details><summary>tall grass and tall flowers grow upon use</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Giant tree variants"></details>
    * <details><summary>saplings grow into their corresponding custom giant tree which can also generate naturally</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Giant tree variants"></details>
    * <details><summary>mushrooms spread and pop out of the ground</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Popping mushrooms"></details>
  * added feature-compatibility to growontoptree
    * giant trees cause players to "grow" up with the tree
  * grave skulls now...
    * display the name of the died player
    * <details><summary>have a subtle particle effect that differs them from normal skulls</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Grave skull subtle particles"></details>
  * grave bones now...
    * have gravity
    * decay after a while
</details>

* <b>growontoptree</b> updated

* <details><summary>introducing <b>hardstone</b></summary>

  * removed buttery consistency out of stone - caving might be a better option than strip mining
    * <details><summary>stone needs to be mined three times and grass/sandstone two times</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Mining progression of stone"></details>

      * silk touch enchanted tools and golden tools are unaffected
    * craft cobblestone slabs together
  * <details><summary>stone tools have become flint tools</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Flint Pickaxe crafting recipe"></details>
  * <details><summary>diamonds might pling away</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Diamond plinging away"></details>
  * be careful with netherrack
</details>

* <details><summary>introducing <b>heavyarmor</b></summary>

  * armor slows down the player wearing it depending on its material
    * golden armor is unaffected
  * feature-compatibile to ventilators: if heavy enough, won't affect the player
  * feature-compatibile to naturalpaths: if heavy enough, will generate more frequently
</details>

* <details><summary>introducing <b>horsetogether</b></summary>

  * <details><summary>armored horses provide a second seat if close to another player</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Two players, one horse"></details>
</details>

* <details><summary><b>limitedlife</b> updated</summary>

  * <details><summary>crystal beam is now being used rather than a custom one</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Player during the curing process"></details>
  * added feature-compatibility to sapphire
    * <details><summary>upgrade your <i>Life Support Glass</i> into a <i>Life Support Sapphire Glass</i> by holding a <i>Sapphire Glass</i> in your offhand</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Player wearing the Life Support Sapphire Glass"></details>
  * added winged arrows, which are not affected by gravity (hold a <i>Batwing</i> in your offhand while shooting)
  * eat a <i>Batwing</i> for health regeneration and night vision
  * <details><summary>reduced crafting cost of the <i>Batwing Suit</i></summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Crafting recipe of the Batwing Suit"></details>
  * QoL: throwing an end_crystal into a cauldron now summons an end_crystal entity above it
</details>

* <details><summary><b>loud2x2tnt</b> updated</summary>

  * added feature-compatibility to graves
    * it can be configured to make the grave skulls behave like normal skulls upon mining, they have to be blown up using the 2x2x2 tnt shape explosion to blow them into <i>Skull Dust</i>
</details>

* <details><summary><b>morsecode</b> updated</summary>

  * added the <i>Mobile Receiver</i>
    * frequency is determined by the hotbar slot it is in (2 to 9)
  * added wireless redstone mode (enabled in the standalone pack, but disabled in the hurtfulpack - can be configured)
</details>

* <details><summary>introducing <b>naturalpaths</b></summary>

  * <details><summary>natural paths form if the ground is being trample frequently</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="A naturally formed path"></details>

    * grass paths provide a speed bonus (can be configured)
</details>

* <details><summary>introducing <b>reforestation</b></summary>

  * saplings plant themselfs
</details>

* <details><summary>introducing <b>sapphire</b></summary>

  * <details><summary>a new ore, the <i>Sapphire Ore</i> generates in deep cold oceans and drops <i>Sapphire</i> gems</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Sapphire Ore generated in the cold deep ocean"></details>

  it enables the following:
    * <details><summary>Lightning Rod</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Active and unactive lightning rods"></details>

      * attracts lightning occasionally
    * <details><summary>Water Detector</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Water Detector in action"></details>

      * detects water and rain above it
    * <details><summary>Sapphire Glass</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Obsidian, but glass - kind of"></details>

      * a <i>Sapphire</i> gem need to be rightclicked onto glass, possibly polishing it to <i>Sapphire Glass</i>
      * <details><summary>behaves like obsidian</summary>

        * can't be broken other than with a diamond pickaxe
        * is immune to explosions

    * <details><summary>Particle Generator</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Wonderful particles"></details>

      * an observer needs to be empowered using a <i>Sapphire</i> gem, the <i>Sapphire</i> gem will be dropped if the <i>Patricle Generator</i> is broken

  * feature-compatibile to torchout: empowering a torch with a <i>Sapphire</i> gem will create a never extinguishing torch, the <i>Sapphire</i> gem will be dropped if the torch is broken
</details>

* <details><summary><b>smokesignal</b> updated (formerly known as <i>signalfire</i>)</summary>

  * the duration will be multiplied by the amount of haybale blocks under the campfire (max. 3)
</details>

* <details><summary>introducing <b>smartvillage</b></summary>

  * give villages names by naming a Iron Golem closest to the bell then ringing the bell
  * upon approach into a village...
    * <details><summary>the status of the village will be displayed</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="Welcome to the \"Star Wars\" village"></details>

    * players will be put into adventure mode. NO RAIDING!
  * build up standing by protecting them from raids or trading with them
  * be careful if you want to raid them, they might hit back
</details>

* <details><summary>introducing <b>torchout</b></summary>

  * torches and campfires burn out after a defined while (can be configured)
    * <details><summary>(re-)ignite torches using flint and steel</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="a burned out torch"></details>

    * fuel campfires by dropping logs onto them
  * shoot torch arrows in order to place torches without having to go there (hold a torch in your offhand while shooting)
    * flame arrows (and entities) light up torches and campfires
</details>

* <details><summary>introducing <b>usefulender</b></summary>

  * ender pearls won't deal damage
  * if ender pearls are thrown at a dragon egg, the player will be teleported someplace far away
  * ender pearls can be bound to arrows (hold an ender pearl in your offhand while shooting)
</details>

* <details><summary>introducing <b>ventilators</b></summary>

  * <details><summary>ventilators push entities in certain directions</summary><img src="https://user-images.githubusercontent.com/22453965/44302121-22ede900-a323-11e8-8969-cffe714eada4.png" alt="active and inactive ventilators"></details>

    * a <i>Batwing</i> dropped by bats will be needed to empower an observer into a ventilator by righclicking onto it
    * greatly affects arrows and ender pearls
</details>

* <details><summary><b>witchtrading</b> updated</summary>

  * actually made it functional
  * approach witches while holding poisonous potatoes, then trade them
</details>

### Not part of the Hurtful Pack:

* <details><summary>introducing <b>spectatorrevive</b></summary>

  * as a spectator fly into a dropped golden apple to revive into survival mode
  * useful for hardcore servers.
</details>

* <details><summary>introducing <b>voiddimension</b></summary>

  * not made for the consumer, feel free to use it as a developer
  * a dimension set in the end dimension inter connected with the overworld
    * travelling 1 block in <i>the Void</i> equals to travelling 16 blocks in the overworld (configurable)
</details>

* <details><summary>introducing <b>worseoldpvp</b></summary>

  * <details><summary>reintroduces the 1.8 combat mechanics</summary><img src="https://static.planetminecraft.com/files/resource_media/screenshot/1908/2019-02-21-05-37-32-1550724010.png" alt="sword-blocking"></details>
</details>

## Feedback

Further general information about the datapacks can be found inside of every datapack folder of [this repository](https://github.com/Metroite/datapacks). If there are issues or suggestion either report them on the [Issue tracker](https://github.com/Metroite/datapacks/issues) or hop over to the [Discord Server!](https://discordapp.com/invite/vBgb85N)
