Create a simple 2D game using MinilibX (42's graphics library) where a player collects items and exits a map. This project introduces graphical programming and event-driven application development.
- Graphics programming: Window management and image rendering
- Map parsing: Validate and interpret .ber map files
- Game mechanics: Collision detection, item collection, and win/lose conditions
- Memory management: Handling textures and sprites
So_long serves as 42 students' first foray into:
- Graphical application development
- Real-time input handling
- Game development fundamentals
- Complex system integration (graphics + logic + IO)
- MinilibX Mastery: Window/Image management
- Game Loop Design: Continuous rendering + event handling
- Map Validation:
/* Example map validation check */ if (map->player_count != 1 || map->exit_count != 1) error_exit("Invalid map configuration");
- State Management: Tracking collectibles and player position
- Working with external graphical libraries
- Event-driven programming (key hooks, window events)
- Pixel-perfect rendering techniques
- Debugging graphical applications