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Make Extra Traps fully random when in Archi save file#36

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Malkierian merged 1 commit intoMalkierian:reindeer-gamesfrom
Patrick12115:Random-Archi-Traps
Dec 7, 2025
Merged

Make Extra Traps fully random when in Archi save file#36
Malkierian merged 1 commit intoMalkierian:reindeer-gamesfrom
Patrick12115:Random-Archi-Traps

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@Patrick12115 Patrick12115 commented Dec 7, 2025

Since extra traps are based off GI model ID and Scene ID and the GI model is always a gold rupee (Or I guess in this case it's the coal, but same result) in Multiworld Archi, it would always be the same trap per scene. This just makes them fully random so you don't keep getting the same ones and leaves it normal for regular Rando.

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Since extra traps are based off GI model ID and Scene ID and the GI model is always a gold rupee in Multiworld Archi, it would always be the same trap per scene.
@Malkierian Malkierian merged commit 53162fd into Malkierian:reindeer-games Dec 7, 2025
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@Patrick12115 Patrick12115 deleted the Random-Archi-Traps branch December 7, 2025 22:16
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2 participants